Troubleshooting
The terminal is blank or won’t start
Section titled “The terminal is blank or won’t start”Check your Windows version. ConPTY requires Windows 10 build 18362 (version 1903) or later. On
an older build the plugin logs a warning at startup and terminal behaviour degrades; if the
CreatePseudoConsole API is missing altogether, the pane reports ConPTY is not available on this
Windows installation. There is no workaround short of updating Windows.
Read the message in the pane. When a session cannot start the way you asked, the plugin writes
the reason into the pane itself. If your Default Shell points at an executable that no longer
exists, you will get a cmd.exe session instead with the warning Requested shell failed to start.
Using cmd.exe instead. Pick a different shell from the dropdown, or fix the path. Paths with spaces
need quoting:
"C:\Program Files\PowerShell\7\pwsh.exe" -NoLogo -NoExitCheck your working directory. With the policy set to Custom and a path that is missing or
unreachable, sessions revert to Project Root — but a path on a disconnected network drive can hang
instead. Switch back to ProjectRoot to confirm.
Look in the Output Log. Filter for LogConductorTerminal. At Verbose, shell detection logs
every shell it found and why it skipped WSL:
Log LogConductorTerminal VerboseIs the plugin switched off? Setting bIsEnabled=False under [Terminal] in the editor ini
makes the module bail out at startup. It is not exposed in any UI; check the ini if nothing at all
appears under Tools.
The agent can’t see the editor
Section titled “The agent can’t see the editor”Work through these in order.
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Is the editor running? The MCP server is in-process. No editor, no server.
-
Is
ModelContextProtocolenabled? Check Edit → Plugins. The readiness section under Editor Preferences → Plugins → Conductor Terminal → Unreal MCP Client Config flags this with a Fix button. -
Is Auto Start Server on? Editor Preferences → Plugins → Model Context Protocol. Without it the server waits to be started by hand. The readiness section has a Fix button for this too.
-
Did you restart the editor after enabling a plugin? Enabling writes to the
.uprojectand needs a restart. -
Did you restart the agent after writing its MCP config? Most CLI agents read MCP config only at startup.
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Does the port match? The generated config uses the port from your MCP settings. If you changed it afterwards, rewrite the agent config.
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Test the endpoint directly:
Terminal window curl.exe -i http://127.0.0.1:8000/mcpNothing at all means the server is not listening.
The agent sees the editor but not the terminal tools
Section titled “The agent sees the editor but not the terminal tools”The Cndctr Terminal toolset is published through ToolsetRegistry. If Epic’s tools appear and
this plugin’s do not, ToolsetRegistry is likely disabled, or ConductorTerminalMCP failed to
load. Check Edit → Plugins and the Output Log for module load errors.
If no toolsets appear beyond the bare minimum, enable the AllToolsets aggregator — the
readiness section has a Fix button for it. On an engine build that does not ship AllToolsets, the
row reads 0/0 and the Fix cannot help; enable Epic’s individual toolset plugins by hand.
The agent can’t find the Conductor Terminal skill
Section titled “The agent can’t find the Conductor Terminal skill”Skills are filtered by the registry’s AgentSkillAllowedNames / AgentSkillBlockedNames
settings. If the agent’s ListSkills call does not show the Conductor Terminal skill, check those
patterns in the Toolset Registry settings.
PSMux Workspace mode isn’t available
Section titled “PSMux Workspace mode isn’t available”psmux is not bundled and the plugin will not install it. Install it yourself:
winget install marlocarlo.psmuxOr get it from github.com/psmux/psmux, or use tmux inside WSL.
The plugin looks for psmux.exe on PATH and via where.exe — nowhere else. If you installed it
to an unusual folder, add that folder to PATH. Detection runs once per editor process, so
after installing, restart the editor. To confirm, ask the agent for GetDebugSummary(0) and
look for psmuxResolved=1.
If a psmux row is picked while psmux is unavailable, the session silently runs as a plain shell and a warning is logged.
My WSL distributions don’t appear
Section titled “My WSL distributions don’t appear”- WSL detection needs Windows build 19041 (version 2004) or later.
wsl.exemust be present in System32.- The probe runs
wsl -l -qwith a three-second deadline; if that command fails, returns a non-zero exit code, or hangs, detection skips WSL and says so at Verbose. docker-desktopdistributions are filtered out deliberately — they are not interactive shells.
Clicking an asset path does nothing
Section titled “Clicking an asset path does nothing”Hold Ctrl. A plain click starts a text selection; links open on Ctrl+click, and the hand
cursor appears only while Ctrl is down.
The path also has to resolve to a real asset or a real folder. Paths to something that has been renamed or deleted are left as plain text on purpose — no link beats a dead link. Paths containing a hyphen are split at the hyphen and will not link.
Syncing targets a docked Content Browser; the Content Browser drawer cannot be synced to. The plugin opens Content Browser 1 itself if none is docked, so a new Content Browser tab appearing on first click is expected.
Font size resets every restart
Section titled “Font size resets every restart”This was a real bug in earlier builds, caused by settings being written to Config/Default*.ini
while being read back from the per-user Saved config, which shadowed them. Settings page edits
now go to:
<YourProject>/Config/UserEditorPerProjectUserSettings.iniand agent-set values and session records go to:
<YourProject>/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.iniIf it still happens, check whether something else — a build step, a version control hook, a CI
script, or an agent calling SetTerminalSetting("FontSize", ...) — is overwriting or reverting one
of those files. A project upgraded from an early build may also carry a stale Conductor Terminal
block in the committed Config/DefaultEditorPerProjectUserSettings.ini; its values only resurface
if the per-user files are deleted.
My layout didn’t come back
Section titled “My layout didn’t come back”Restore runs once per editor process, at the first tab bootstrap. A few consequences:
- Closing and reopening the panel drawer within one session does not re-read saved records.
- Layout is autosaved about once a second on change, so a crash loses at most the last second of changes — not the whole layout.
- Records whose shell is no longer installed, or whose psmux workspace no longer exists on the psmux server, are skipped on restore.
- Terminal contents are never persisted. In Plain Shell mode the shells respawn fresh; only PSMux and Tmux workspaces bring their scrollback back with them.
Inline images show as garbled escape codes, or nothing
Section titled “Inline images show as garbled escape codes, or nothing”The decoder recognises Sixel and iTerm2 OSC 1337. A tool emitting a variant it does not recognise will dump raw escape sequences — worth reporting, with the tool name, the exact command line, and a short capture of the output.
A tool that prints nothing at all is probably emitting Kitty graphics, which the terminal does
not implement; switch it to Sixel or iTerm2 output. An [image too large] placeholder means the
image exceeded the payload limit — see Inline Graphics → Limits.
Still stuck?
Section titled “Still stuck?”Gather this before you get in touch:
- Unreal Engine version and Windows build number (
winver) - Conductor Terminal version (Edit → Plugins)
- The relevant
LogConductorTerminallines from the Output Log - What you did, what happened, what you expected
Then head to Support.
