Changelog
Initial release.
- Embedded ConPTY terminal for the Unreal Editor, UE 5.8+, Win64.
- Native Slate renderer with full ANSI/VT, alternate-screen TUI support, OSC 8 hyperlinks and the Kitty keyboard protocol.
- Up to four dockable terminal tabs plus a status-bar panel drawer on
Alt+F2or the status-bar button. - Arbitrarily nested split panes, each with its own shell and colour tint.
- Automatic shell detection: PowerShell (7 preferred, Windows PowerShell fallback), Command Prompt, Git Bash, WSL distributions, Cygwin, MSYS2.
- Workspace modes: Plain Shell, PSMux Workspace, Tmux Workspace; attach to external psmux workspaces.
- Session, split-layout and tint persistence across editor restarts, autosaved on change.
- Find in scrollback (
Ctrl+F). Ctrl+click/Game/...asset and folder links; drag-and-drop from the Content Browser; clipboard image paste saved to disk as a file path.- Inline graphics via Sixel and iTerm2 OSC 1337.
- Twelve MCP tools published through Epic’s
ToolsetRegistry, plus an agent skill with live-state injection. - MCP client auto-configuration for 26 agent targets.
- Agent notifications with an in-editor toast and a train-horn chime.
- Editor context: current level, selected actors and recent errors and warnings appended to the agent skill.
