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Changelog

Initial release.

  • Embedded ConPTY terminal for the Unreal Editor, UE 5.8+, Win64.
  • Native Slate renderer with full ANSI/VT, alternate-screen TUI support, OSC 8 hyperlinks and the Kitty keyboard protocol.
  • Up to four dockable terminal tabs plus a status-bar panel drawer on Alt+F2 or the status-bar button.
  • Arbitrarily nested split panes, each with its own shell and colour tint.
  • Automatic shell detection: PowerShell (7 preferred, Windows PowerShell fallback), Command Prompt, Git Bash, WSL distributions, Cygwin, MSYS2.
  • Workspace modes: Plain Shell, PSMux Workspace, Tmux Workspace; attach to external psmux workspaces.
  • Session, split-layout and tint persistence across editor restarts, autosaved on change.
  • Find in scrollback (Ctrl+F).
  • Ctrl+click /Game/... asset and folder links; drag-and-drop from the Content Browser; clipboard image paste saved to disk as a file path.
  • Inline graphics via Sixel and iTerm2 OSC 1337.
  • Twelve MCP tools published through Epic’s ToolsetRegistry, plus an agent skill with live-state injection.
  • MCP client auto-configuration for 26 agent targets.
  • Agent notifications with an in-editor toast and a train-horn chime.
  • Editor context: current level, selected actors and recent errors and warnings appended to the agent skill.